2008 General Competition Rules:

 

The following Delta Speedway General Track rules are designed to insure fair and safe competition. The Delta Speedway Track Officials will enforce the rules. The rules can be changed or modified at any time to insure good competition and maintain a safe racing environment for all.

 

Each class will have a qualified Tech person. Cars will be teched for safety reasons. No car is allowed on the racing surface without having passed Tech inspection.
 

The Tech person also will tech motors to insure motor rules are being followed. The Tech person will determine, with the help of the Head Referee which cars will be teched. Cars will be teched by finishing order, random draw, or Tech person’s discretion.

 

Mains, Heats, Trophy Dash’s, and Qualifying lap schedule.

 

Main Events:

 

Class:                     Regular Night                              Double Points

Wing M Class               30 Laps                                  50 Laps

Non Wing M Class       25 Laps                                  50 Laps

250cc                           25 Laps                                  50 Laps

3/4 Restricted               25 Laps                                  30 Laps

JR Sprint                      15 Laps                                  25 Laps

 

 

Heat Races: 

All Heats are 10 Laps.

We will run a maximum of 10 cars in a heat.

4 to 10 cars we will run 1 heat.  11 to 16 cars two heats.  17 to 24 cars three heats.

25 to 32 cars four heats.  Subject to Referee’s discretion.

Trophy Dashes:
On Championship/Double Point night events, we will run a trophy dash.  All Trophy Dashes are 5 laps. 

Pill Pick Line-Ups: 

All drivers will pick a pill when they sign in. Each driver will be assigned a starting spot in the first heat based on his/her pill pick.  Each driver will run a second heat race, inverted from the starting position of the first heat.  Finishing position will have no bearing on the second heat line-ups. 

 

Trophy Dash Line Ups: 

We will take the top 4 point earners in each class.  They will be inverted based on total points.  In the event of a tie, the if one of the drivers won his/her heat, then they get the spot.  If both drivers won a heat, or if neither driver won a heat, then the highest pill pick number gets the spot.  

 

Main Event Line-ups: 

Main events will be based the total point scored of each individual driver.  Each driver will have earned points for his/her finishing positions from each heat and trophy dash (if ran).  A pill will be picked to determine the inversion of the top six point earners.  The remainders of the drivers will line-up according to points earned highest to lowest.  Point Finishers 7 to 12, if a B main is going to be held, or 7 to 16 if no B Main.

 

Main Events will be limited to 16 cars.  The twelve highest point earners are automatically in the “A” main event.  The remaining cars will run a “B” or “C” main event to earn their way into the main event.   The top four cars will transfer from the “C” main to the “B” main, and the top four cars will transfer from the B main to the A main.

 

B Main Events
12 Laps.  No more than 12 cars will be in the “B” main event.  Top four finishers advance automatically to the tail end of the A main.  The race is deemed over after 12 laps, or when no more than four cars are still participating in the event.

 

C Main Events
10 Laps.  No more than 10 cars will be in the “C” main event.  Top four finishers advance automatically to the tail end of the B main.  The race is deemed over after 10 laps, or when no more than four cars are still participating in the event.

 

The Track Promoter has the option to increase the number of cars participating in the A, B or C main events each evening.

 

All cars must score at least a point during the evening events in order to be allowed to participate in the evening main event.

 

The Head Referee, or Track Promoter, may, at his/her discretion, allow a driver to run the main event (A, B or C), even though a driver has failed to score a single point during the evening events.  This promoter’s option will not “bump” a car from the event.

 

In order for a car to receive points for an event, he/she must “take” the initial green flag.  A driver will be considered in an event, even if the event is red/yellow flag restarted, and a driver cannot “take” subsequent green flags.  If a driver does not take the “initial” green flag, he/she cannot enter the event at a later time.  (subject to referees discretion)

If a driver is late arriving on the track, and the cars are staged and ready to race, the late arriving car will begin at the rear of the field.

 

Points:

Finishing points:

Place:                          Main Events                                     Heats                         Dashes

1st Place                       50 Pts                                     1st 20 Pts.                  1st 10 Pts.

2nd Place                      43 Pts                                     2nd 18 Pts.                  2nd 9 Pts.

3rd Place                       38 Pts                                     3rd 16 Pts.                  3rd 7 Pts.

4th Place                       34 Pts                                     4th 14 Pts.                  4th 6 Pts.

5th Place                       30 Pts                                     5th 12 Pts.                  5th 5 Pt.

6th Place                       26 Pts                                     6th 10 Pts                   6th 4 Pt.

7th Place                       23 Pts                                     7th 8 Pts.

8th Place                       21 Pts                                     8th 7 Pts.

9th Place                       20 Pts                                     9th 6 Pts.

10th Place                     18 Pts                                     10th 5 Pts.

11th Place                     17 Pts

12th Place                     15 Pts

13th Place                     14 Pts

14 –16th Place             13 Pts

Bonus Points:  If a driver sweeps all races they are entered in, Two Heat Races and the A Main Event, they are awarded 10 additional bonus points.  This bonus will be 25 points on Double Points Nights.

 

Any Driver that competes in a Semi-Main, and does not transfer, will earn 13 points regardless of finish. Any drivers that transfer from the semi-main to the main event will earn only the points earned in the main event

 

Season Point Totals:

The top drivers in each class will be posted each week at Delta Speedway.  If a driver feels a point scoring error has occurred, please notify the track promoter within two weeks of the points being posted.  All points are final after two weeks. 

 

Rookie Drivers and New Drivers:

Any driver (new to Delta Speedway) who signs in to race, may be requested by the head official and/or the referee to post a rookie flag on his/her vehicle. Any driver that declares they are a rookie, must run a rookie flag for a minimum of three weeks – subject to officials’ discretion.

 

Rookie of the Year:

Each year Delta Speedway rewards our top rookies. In order to be eligible to earn "Rookie of the Year", a rookie shall be defined as; A driver which is new to a particular class of racing. They must not have appeared in more than five events in that class during the past 10 years. If a driver wishes to be considered for "Rookie of the Year", the driver must make a note of their intent on the annual registration form.

In order for a driver to be eligible for "Rookie of the Year" the driver must participate in at least 3/4 of the scheduled races of the regular race season.

 

Caution Flags, Red Flags, and Working on Vehicles:

The Track Promoter, and Head Referee will decide the number of infield pit personnel.  If they allow pit personnel to be on the infield, then only be two (2) people allowed on the inside of the track per car.

 

During a red flag additional pit crewmembers may be allowed to enter the infield but must exit the infield before cars are restarted.  No personnel may enter the tracks racing surface until the referee or pit gate official has given the all clear.  Any pit person who violates this is subject to suspension from Delta Speedway.  All cars must be moved to the infield, and out of harms way, before any type of work is done to the car.  Any car that is worked on, on the racing surface is subject to disqualification.  Any car causing unnecessary delays will be subject to disqualification.

During yellow flag conditions all drivers must maintain a reasonable rate of speed (to be determined by the flag official).

During a Red Flag condition all cars must come to a complete stop as quickly as it is safe to do so. Any vehicle that continues to drive on the track, after it is safe to stop will be disqualified at the Referee’s discretion.

All drivers must follow all Track Officials requests, including line-ups and on track flags. Any driver that fails to line-up as directed by the track officials will be disqualified and asked to leave the Delta Speedway facility. If a driver does not agree with a line-up, on a race start or restart, he/she must line up as directed. Drivers may discuss line-up discrepancies at the conclusion of the racing program. Drivers will not hold up an event by failing to get in line as directed.  Drivers that are upset, and drive in an unsafe manner, in the pits, on the track, in the infield will be subject to discipline from the track owner.

Any crewmember that brings a quad to Delta Speedway, and goes into the infield with in must assist in starting and assisting other cars.  Failure to do so will result in loss of quad privileges.  No one under the age of 16 is allowed to drive any motorized vehicles (other than signed in Race Cars) on the Delta Speedway Grounds, this includes the pits.