General Info:
When entering and exiting the racing surface, all drivers will use care and caution. Any driver speeding in the pits or driving in a reckless manner will be immediately disqualified from competition. This includes spinning your tires to throw mud on track officials during wheel packing.
If a car has entered the track to race, and stops before an attempt is made to start the race, that driver is allowed to take, his/her spot on the grid. All cars must be worked on in the infield. If the field gets in line, and the yellow light is out preparing to take the green flag, the car will forfeit its starting position. If a car stops after an attempt to take the green flag the car will forfeit its starting position. If two cars become hooked together, (front and rear bumpers) during staging, either for a start or restart, of a race, the two cars will be allowed to stop on the track, have the officials separate the two cars, without losing track position.
The front drivers will have two chances to lead the field to green flag. If one driver is obviously jumping the other driver, then that driver will be sent to the rear of the field.
All starts begin coming out of turn four. All cars must be nose to tail. Any driver that is out of position, not nose to tail, is considered to “jump the start” and will lose two positions for one gained.
Single file restarts will take place at the cone in turn four. If a car passes another car, (except in cases of mechanical failure, or a driver pulling aside), the car will be determined to “jump the start”, and will lose two positions for every one gained.
Cars going into the infield. Any time a car is driven on the infield, that car must reduce speed. If a car goes into the infield to avoid a collision, the driver must not gain a position. Cars may not drive on the infield unless attempting to avoid a collision. If a driver goes into the infield, and gains a position, he will give back as many as gained. . All cars that come onto the racing surface from the infield must do so on the backstretch.
Race contact/Rough Driving. If a driver has incidental contact with another car, and both cars maintain position, no foul is committed. If a driver is “banging” on the rear of one car, in an attempt to pass that car, that will be considered “rough driving” and the car can be disqualified. If a car has contact with another car, and as a result, the higher position car is turned around. The car doing the spinning will go to the back of the pack. The car that was spun will also go to the rear, one car ahead of the car committing the foul. If a driver is responsible for spinning two cars out, in separate incidents, or has been spoken to by the track officials in the past, the driver of the car committing the spins will be disqualified. Rough Driving calls are at the Head Referee’s discretion.
If a driver, under caution, or before an event takes the green flag, feels their car might have a problem that would cause their car to be unsafe, or their safety equipment (seat belts came unhooked, neck collar fell down, arm restraints not on) to fail, the driver can drive the car to the Head Referee, or a Corner Marshal and have the car looked at. (The driver cannot have his/her pitman check the car). This will not cause a driver to forfeit a position. If an official wants to see a car to insure safety, he/she can at their discretion, and gives the car its position back. This rule is to promote safe racing at all times.
If a car is involved in an accident, it will go to the back of the pack. Regardless of who caused the accident. This rules applies to starts, complete restarts and single file restarts. If a car stops immediately after another car flips, but does not make, and did not make contact prior to the car turning over, the driver is determined to NOT be involved, and is given their position back.
All cars involved in an accident will go to the rear of the field. The line-ups on restarts are determined by the last green flag lap. If a car passes a car for position, and a yellow or red flag is displayed, the positions will revert to the last completed green flag lap, (other than for those drivers causing the yellow or red flags). The drivers involved will line up at the back of the field according to their running order at the last green flag lap. The cars causing the yellow flag or red flag will line-up at the tail end of the field. If a caution flag is displayed, and a complete restart is needed, cars will pull forward to fill the positions left by those going to the rear of the field, or that are out of the race. If a car fails to line-up, and the yellow light is out, then the cars will pull straight forward to fill the position left open.
In the Multi, Wing and Non Wing, 250cc and ¾ class, Delta Speedway has a “Two Spin Rule”. This means that all cars will be allowed to cause two yellow flags, (unless it is because of rough driving). If a driver causes two yellow flags, he or she will be black flagged from the event. If a driver is “involved”, but did not cause, a yellow flag, that does not count towards the “Two Spin Rule”.
After each event, cars will exit the track and go directly to the scales. Any car failing to go directly to the scales will not be scored or given points. Any car that does not make weight will be scored last place, and given last place points. All cars must make weight using Delta Speedway scales. All weight must be bolted in car.
Fines:
If a car is found to be in violation of engine or fuel rules, the following fines and penalties will be assessed at a minimum:
1st violation* Loss of 200 points. $250 Fine
2nd violation* Loss of 400 points $500 Fine
And a 2-week suspension.
3rd violation* Loss of All points $2000 Fine
Expelled from racing for 12 months.
Suspensions and expulsion rules will apply to both the registered car owner, and the signed in driver. If the driver is a minor, the adult will be assigned all fines. All fines must be paid in full by the designated date of Delta Speedway. If the fined driver is a child, the child will not be allowed to run until the fine is paid. Any and all illegal parts are subject to confiscation by Delta Speedway. All fines and suspension are at the sole discretion of Delta Speedway and its promoter. Any suspended driver will not be allowed to run or be signed in as a crew member of any class at Delta Speedway until the suspension has expired, and any fine has been paid in full by the due date.
Impound Area:
At the conclusion of each Main Event, cars will be directed to the scales. The top three finishers in each class will automatically go to the impound area. The Tech Official will determine the number of cars held in impound. Any vehicle not reporting immediately to the impound area as requested will be disqualified. Only the car owner and driver are allowed in the tech area. Car owners and drivers are responsible to make sure no other persons are in the tech area or at their car. The tech official has the option to request any car, from any class to go to tech. Tech official can request Jr Sprint cars to report to the tech impound area after the trophy dash, and remain in the tech area until the beginning of the main event.
No electronic communication with driver is allowed while car is on track during hot laps, or at any time during race conditions.
Any protest of these rules must be in writing, as outlined in the “Protest Rules Section” of the Delta Speedway Rules Book. It is each drivers, car owners and crewmembers responsibility to learn, know and follow the Delta Speedway Rules.
All drivers must show proof of age. Drivers that do not have a valid drivers license to show proof of age, must have their parents/legal guardian provide a notarized affidavit establishing the driver is of age to compete at Delta speedway.
Hot Laps:
Each class will given one set of hot laps. Drivers are only allowed to participate in one session with their respective class. Drivers who go out more than one time will be forced to start his/her heats from the rear of the field.
All cars must wheel pack when requested.
Driver/Car Changes: If a driver changes cars after his/her participation in any heat race, he/she must run the remainder of the races scratch. If a driver changes cars after hot laps, but before he/she races in any race, he/she is allowed to keep his/her starting positions.
No driver changes are allowed during any race currently being run!
The rules may be amended at anytime, without notice, to make the competition at Delta Speedway safer, and better for all.